Note from guest editor Terence Govender
Try something different and see what happens when learning becomes something students do, not something that merely happens to them.

Try something different and see what happens when learning becomes something students do, not something that merely happens to them.

Using realistic scenarios to help students develop real-life skills like building coalitions, collaborating, and negotiating.

How games have helped renew energy, focus, and investment in the Physician Assistant program.

Turning standard reviews into hands-on, collaborative experiences rekindled residents' excitement about transfusion medicine.

Bringing history to life through games: Game-based learning as a purposeful way to connect learners with a course's historical content.

Take class review sessions from passive review to active engagement using games.

Using a collaborative review game to help learners apply course topics to problems within a fantasy narrative.

You don't need to design a game from scratch. Just choose from a growing number of classroom-ready games.

It's not as hard as you think: You can use IU-approved learning tools to make escape rooms and branching scenarios.

From GenAI Jumpstart and Teaching Gen Z to the Teaching with Technology Showcase and The Connected Classroom.

Recent IU news about teaching and learning with technology.
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Visit the Assistive Technology and Accessibility Center, the Digital Gardner Initiative, IU eTexts, the Mosaic Initiative, Teaching.IU, XRI, ACI Fellows, and the IU Knowledge Base—not to mention your campus teaching and learning center—for more on topics related to this issue.