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The Connected Professor A fresh look at teaching and learning with technology at IU

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Game screen with open treasure chest that says You win! below display of high score
Game screen with open treasure chest that says You win! below display of high score

Note from guest editor Terence Govender

Try something different and see what happens when learning becomes something students do, not something that merely happens to them.

Learn about playful approaches to learning.


Game scene with foreign dignitaries seated at a large conference table in front of a digital screen depicting a highlighted target on a map

Teaching with role-playing simulations

Using realistic scenarios to help students develop real-life skills like building coalitions, collaborating, and negotiating.

Explore teaching with simulations.


Game leaderboard in between a sword-wielding player riding a unicorn and a dragon breathing fire

Creating a new program culture

How games have helped renew energy, focus, and investment in the Physician Assistant program.

Explore the benefits of gamification.


Game character looking around in stone room lit by torches. Numerous keys are floating in the room.

Explore the benefits of gamification.

Turning standard reviews into hands-on, collaborative experiences rekindled residents' excitement about transfusion medicine.

Explore how escape rooms boost interest.


Castle in laser light display case floating in starry night sky

Playing to learn

Bringing history to life through games: Game-based learning as a purposeful way to connect learners with a course's historical content.

Explore how strategy games pull in students.


Graphic of long, winding pipeline surrounded by chemistry images like beakers, flasks, pipettes, and molecules

Turning the periodic table into a board game

Take class review sessions from passive review to active engagement using games.

Explore how games reinforce learning.


Game scene with dragon sleeping amidst piles of gold and gems as character in gas mask approaches and begins to cast a spell

A student perspective from Etta Greathouse

Using a collaborative review game to help learners apply course topics to problems within a fantasy narrative.

Incorporate exploration into exam review.


Game start screen with stars, rockets, and aliens.

No time to build a game? Borrow one.

You don't need to design a game from scratch. Just choose from a growing number of classroom-ready games.

Consider some ready-made options.


Pixelated game image of blacksmith's shop with assistant tending fire while blacksmith works

DIY game-based learning activities

It's not as hard as you think: You can use IU-approved learning tools to make escape rooms and branching scenarios.

Consider using familiar apps in new ways.


Image of an arcade with glowing neon games lined up in rows

Save the dates: Spring 2026 happenings

From GenAI Jumpstart and Teaching Gen Z to the Teaching with Technology Showcase and The Connected Classroom.

Be sure to mark your calendars!


Game image with space ship firing at and missing its target as flying aliens provide a distraction

In case you missed it

Recent IU news about teaching and learning with technology.

Catch up on the latest from Learning Technologies.


The Connected Professor A fresh look at teaching and learning with technology at IU resources

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This is an official publication of Indiana University and is produced by UITS Learning Technologies (LT). Subscription is automatic for IU instructors of record and members of the extended LT team. Please email comments and questions to ReachLT@iu.edu.

Visit the Assistive Technology and Accessibility Center, the Digital Gardner Initiative, IU eTexts, the Mosaic Initiative, Teaching.IU, XRI, ACI Fellows, and the IU Knowledge Base—not to mention your campus teaching and learning center—for more on topics related to this issue.

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